![]() We don't want to have a fixed schedule yet, it might turn into that later. We try to constantly work on new champions and put the resources we have on it, and if that's one hero each second week or each month. We don't want to have a schedule right now. What's your champion release plan look like? What's your ideal pace? So those things are number one, and also of course working server stability and getting it out there to more regions. ![]() And of course we don't want to stop producing champions, since that's also very highly requested by our community. That's a part of the core loop, so that's something we want to put a lot of effort in right now. You go into a game, you want to have a balanced fight, you want to go out, you want to feel some sort of progression that's understandable and appealing, and then you go back to a new game. Right now, matchmaking and ranking is top priority since that's also a part of the core loop. What's the first big thing you are planning to work on? You can't really release a game unless the core gameplay is super solid and polished. If the core loop isn't fun, it's never going to be a success. And that's what we've been learning as well, it doesn't have to have fancy menus or super good progression. And if you look at other games like League of Legends they had an extremely poor menu system, but they had a really solid game mode. That's what we've been learning the past year is that you can't really release a game unless the core gameplay is super solid and polished. ![]() Our gameplay has been the top focus from the start, and we basically put in almost all our efforts all the time. You mention getting it polished, but what were your priorities before launch? What did you want to make sure was there before people started playing it?
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